Зачем городить костьІли типа Sleep()?
static const int SplashTime = 2000; // 2 seconds
int main( int argc, char ** argv )
{
QApplication app( argc, argv );
MyWindow window;
return app.exec();
}
MyWindow::MyWindow()
{
QTime splash_time;
time.start();
splash_ = new QSplashScreen( ... );
// do some initialization
...
// finished initialization
QTimer::singleShot( qMax( 0, SplashTime - splash_time.elapsed() ), this, SLOT(finishSplash()) );
}
void MyWindow::finishSplash()
{
splash_->finish( this );
}