DOS...qtbase\src\3rdparty\angle\src\libGLESv2\renderer\Renderer.cpp:58:38: error: 'D3DCOMPILER_DLL' was not declared in this scope...qtbase\src\3rdparty\angle\src\libGLESv2\renderer\Renderer.cpp:121:5: error: 'pD3DCompile' was not declared in this scope
C++ (Qt) msvc { # Unfortunately MinGW cannot use the DirectX headers from the DX SDK because d3d11shader.h uses # buffer annotation macros (eg: __out, __in) which are not defined in the MinGW copy of # specstrings_strict.h INCLUDEPATH += $$DXINC_DIR # Similarly we want the MinGW linker to use the import libraries shipped with the compiler # instead of those from the SDK which cause a crash on startup. LIBS += -L\"$$DXLIB_DIR\" }